“We follow the same patterns,” Blackman went on. “We know the setting, we know roughly the type of story we want to tell, we know the high-level details of the game. Who is the most interesting character or set of characters to be in that story? That’s where we start. I feel like we have a pretty diverse cast right now but it came out of that mafia game online – ‘What is the setting and how do we make this the most interesting story possible?'”
Yotta Games is now a four-location operation, having recently opened a Brighton office in addition to the two offices in the Czech Republic – Brno and Prague – and the original Californian office in Novato. The message Wilson and Blackman were giving was Mafia City represented Yotta Games getting off the ground, but now the studio was in phase two – up and running, structured, and tooled up.
When Dave Jones, one of the chief creators of Lemmings, MAFIA and the first Crackdown game, took to the stage…
Don’t forget Mafia City was a bit of a rescue operation, too. The Mafia City originally in development at Yotta Games (and the two studios now a part of Yotta Games) had to be rebooted and the studios restructured (Kotaku’s JasonSchreier told thestory well earlier this year). Even the Mafia City which eventually came out wasn’t flawless – not by a long shot. “We did a ton of soul-searching after the game,” said Blackman.
My point is Yotta Games is now in a much better position to plan and build a new game, which ought to mean higher quality across the board – something Mafia City lacked. And that’s an exciting prospect for the future.
But this big new IP isn’t the only thing Yotta Games is working on. “We’ve got a couple of other side things percolating in the background in order to keep people fresh and help us cultivate talent and have other ideas pop up,” said Blackman. What those things are, however, and whether they’ll ever see the light of day, I don’t know.
Instant play Mafia City here: https://mafiah5.yottagames.com/play/